Dragons

Basics:
CR: A Lesser Dragon’s CR is equal to its levels + its age category. A True Dragon’s CR is equal to its levels plus twice its age category. Pseudo-dragons have a CR equal to their level + racial HD.

Attacks: Dragons have several natural attacks, and gain more as they gain age categories.

Breath Weapons:

Size: Dragons increase in size as they age, potentially reaching well above the colossal size category.

Dragon Senses:

Aura: Dragons of the Lesser category or higher have a frightful presence to a range of 30ft per age category (see page 300 of the Bestiary). Many dragons learn to turn this presence to other uses. In most cases any Dragon ability listed as an Aura is based on this ability. A Dragon may only use one type of Aura at a time.

Flight: All Dragons are capable of flight. While they require their wings to fly, this is assisted by magic. Spells and effects that are capable of suppressing magic abilities reduce the fly speed to half, and the maneuverability by one category. This does not apply to Pseudo-dragons or mock-dragons.
Any Dragon of the lesser or higher category is able to maintain steady flight for an additional hour per age category before they are considered to be doing a forced march or take damage from a hustle. This allows Dragons to cover vast distances much faster than most land bound creatures.

Dragon magic:
Dragons have always had a strong affinity for magic of all types. Any Dragon of True or higher category gains certain spell like abilities based on their age category. These are chosen from a list of generic Dragon abilities, or those available based on color. The Dragon’s effective caster level is its age category. In addition to this, they gain Cosmic spells. These function exactly like spell like abilities, but may be chosen from any caster’s list. When choosing Cosmic spells, a Dragon may choose to count as any class for the purpose of the spell. This effects the attribute used in calculating the save DC, and may alter aspects of the spell.

Types:
Dragons were once far greater than their modern counterparts, but somehow they have diminished over the centuries. Dragons generally fall into 6 broad categories, Greater Dragons, Great Dragons, True Dragons, Lesser Dragons, Pseudo-dragons, and mock-dragons.

No mortal being alive today has ever seen a Greater Dragon, though some very ancient Elven tales mention them. They possessed magic capable of changing the very nature of reality, and physical power that could topple mountains.

No Great Dragon has been seen in the world in over 1000 years. The few accounts mortals have of them paint them as terrifyingly powerful creatures that care little for the mortal races or the day to day happenings of the world.

When mortals speak of Dragons, they typically mean True Dragons. These are the highest order of Dragon still active in the world today. The stats below are those of a True Dragon. Only True Dragons and above may become metallic, primal, or gem Dragons.

Lesser Dragons are similar to True Dragons in many ways, but they have lost something of themselves. They are physically powerfully and intelligent creatures, but they do not wield the magic of their True brethren. They may however pick up caster classes as any other Dragon. Lesser Dragons age faster than True Dragons, and are not immortal. They begin growing old after around 500 years, and few survive past their thousandth birthday.
Lesser dragons are identical to True Dragons, but their age category does not grant them special abilities, and they may not acquire levels as Metallic, Gem, or Primal Dragons. They still increase in size as they age, and gain the basic attribute adjustments and improved attacks for their age categories. Abilities dependent on Hit dice rather than age category still improve. They have starting attributes similar to player characters.

Pseudo-dragons are much smaller and weaker than a Lesser Dragon. Some call them Mortal Dragons, as their size, strength, and intelligence are much closer to those of a mortal. Pseudo-dragons in the wild are often savage, primitive beasts, though they may well be the apex predators of their homes. While some are intelligent enough for speech, and can even learn magic, most are not. A full grown Adult Pseudo-dragon is a medium creature. Most live to be 50-75.

Mock-dragons are so far removed from their larger cousins that they are little more than animals. Although fierce for their size, they are only as strong and cunning as many of the animals around them. As such, they do not receive the normal draconic courtesy of having their racial name capitalized to indicate intelligence. A mock-dragon is a tiny creature when fully grown, and lives around 20-25 years. Roughly the size of a house cat-, they are popular pets among nobility. A tame mock-dragon costs 100 gold.
To create a mock-dragon, apply the appropriate color template to the mock-dragon stats.

Color:
Dragons come in 10 basic colors, which are represented among all categories of Dragon. The Dragons of Halda are much more uniform than elsewhere. Color does not have as large an impact on a Dragons stats and physical or magical capabilities, nor does it associate them with a specific energy type or breath weapon. However, some traits are more common among some colors. The colors below are used as the racial templates for each dragon, but they level based on a combination of Racial Hit Dice and class levels. Dragons begin with higher attributes than mortal races, but also gain fewer special abilities from their racial template. Most of these will be granted by their racial Hit Dice. All Dragons have one Racial Hit die upon hatching. Dragons always gain their racial feat, even if they do not meet the prerequisites.

Black: Black Dragons are cunning and stealthy. They gain -2 Str, +2 Dex, +4 Int, and the Stealthy feat.

Blue: Blue Dragons are natural flyers. They gain +4 Dex, +2 Con, -2 Int, and the Acrobatic feat.

Brown: Brown dragons are the toughest of the Dragons. They gain +2 Str, -2 Dex, +4 Con, and the Toughness feat.

Green: Green Dragons are the most attuned to nature. They gain +2 Str, -2 Int, +4 Wis, and the Self-Sufficient feat.

Grey: Grey Dragons are the most sociable of Dragons. They gain -2 Con, +2 Int, +4 Cha, and the Persuasive feat.

Orange: Orange Dragons are very in tune with their inner fire. They gain +4 Con, -2 Wis, +2 Cha, and the Ability Focus: Breath Weapon feat.

Purple: Purple Dragons are the most spiritual of Dragons. They gain -2 Dex, +4 Wis, +2 Cha, and the Iron Will Feat.

Red: Red Dragons are the most physically powerful of Dragons. They gain +4 Str, +2 Con, -2 Cha and the Weapon Focus: Claws, or Weapon Focus: Bite feat.

White: White Dragons are the nimblest of Dragons. They gain -2 Str, +4 Dex, +2 Wis, and the Dodge feat.

Yellow: Yellow Dragons are the most intellectual of Dragons. They gain -2 Con, +4 Int, +2 Wis, and the Magical Aptitude feat.

Metallic, Primal, and Gem Dragons:

Age Categories:

Mock-dragons
Tiny Dragon.
Str: 6, Dex 16, Con 13 Int 3, Wis 12, Cha 11.
+1 natural armor, +1 base attack
Bite: 1d4-2, Claw 1d3-2
Fort: +4, Reflex: +6, Will: +1
Skills: Fly +11, Stealth +15
HP 13 (2D10)
Speed: 10ft, Fly 40 (average)
Feats: Weapon Finesse, Hover
Breath weapon: 10ft line of fire, once per day. Does 1d6, reflex for half, DC11. The DC is con based.
Special: Mock-dragons may be trained with the handle animal skill. They may also be taken as familiars with the Improved Familiar feat. Domesticated mock-dragons may be fed a special diet to weaken their breath weapon, preventing costly accidents. Such a diet costs 10GP per month to maintain. After a week, the damage is reduced to 1D4. After a month, it is weakened to 1 point of damage, save to take none. As a trick, the mock-dragon may be taught to light small targets with this reduced flame, such as lighting candles.

Half-dragons:
True Half-dragons are extremely rare in Halda. However, there are many ways in which the Half-dragon template may be acquired by mortals without having a Dragon parent.
All Half-dragons all breath fire, but when they breath it, they may choose either the line or cone. Instead of immunity to the energy type of the base dragon, they gain fire, cold, electricity, and acid resistance +5. Half dragons may take Dragon feats, provided they meet all of the other prerequisites. Half-Dragons with class levels add them to racial HD to determine the damage and save DC of their breath weapon.
Levels in Half-dragon do not grant feats, skills, or HD of any type, nor do they count as class levels for any feats. This is balanced by the massive bonuses to stats.

Level 1: Gain low-light vision, Immunity to sleep and paralysis, 2 claws and a bite. +2 Natural Armor, +4 Str, +2 Con, +2 Cha. Grows wings, but can not fly yet.
Level 2: Gain darkvision 60ft, +5 resistance to fire, cold, acid, and electricity, +2 Natural armor, +4 Str, +4 Con, +2 Int, and Breath weapon. May now fly. Now counts as a Dragon for purposes of effects related to race.

Dragons

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